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	<title>Comments on: Industry Moves: Sims&#8217; Creator Will Wright Leaves EA</title>
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	<link>http://paidcontent.org/2009/04/09/419-industry-moves-sims-creator-will-wright-leaves-ea/</link>
	<description>The economics of digital content</description>
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		<title>By: Robert Andrews</title>
		<link>http://paidcontent.org/2009/04/09/419-industry-moves-sims-creator-will-wright-leaves-ea/#comment-68537</link>
		<dc:creator><![CDATA[Robert Andrews]]></dc:creator>
		<pubDate>Thu, 09 Apr 2009 14:19:06 +0000</pubDate>
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		<description><![CDATA[Wright is regarded as pretty much a god, right? Just think what he could do outside of a big studio...]]></description>
		<content:encoded><![CDATA[<p>Wright is regarded as pretty much a god, right? Just think what he could do outside of a big studio&#8230;</p>
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		<title>By: Jamie Poitra</title>
		<link>http://paidcontent.org/2009/04/09/419-industry-moves-sims-creator-will-wright-leaves-ea/#comment-68536</link>
		<dc:creator><![CDATA[Jamie Poitra]]></dc:creator>
		<pubDate>Thu, 09 Apr 2009 02:51:09 +0000</pubDate>
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		<description><![CDATA[If Spore had delivered on the promise it had then the DRM issue would have just been a snafu.  But instead they delivered something that was a faded shadow of what they said they were going to give people.  And people were of course disappointed.  From what I read about the dev process it was pretty clear that the original intentions for the depth and feel of the game were thrown out when they were pretty far in development and replaced with a more shallow gameplay and more cartoony look in order to appease EA executives that thought it wasn&#039;t cute enough and was too detailed.

I would leave too after having what could have been my masterpiece neutered by a bunch of executives.]]></description>
		<content:encoded><![CDATA[<p>If Spore had delivered on the promise it had then the DRM issue would have just been a snafu.  But instead they delivered something that was a faded shadow of what they said they were going to give people.  And people were of course disappointed.  From what I read about the dev process it was pretty clear that the original intentions for the depth and feel of the game were thrown out when they were pretty far in development and replaced with a more shallow gameplay and more cartoony look in order to appease EA executives that thought it wasn&#39;t cute enough and was too detailed.</p>
<p>I would leave too after having what could have been my masterpiece neutered by a bunch of executives.</p>
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