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	<title>Comments on: What World Of Warcraft Can Teach Us About Swine Flu</title>
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	<link>http://paidcontent.org/2009/05/01/419-what-world-of-warcraft-can-teach-us-about-swine-flu/</link>
	<description>The economics of digital content</description>
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		<title>By: Dylan</title>
		<link>http://paidcontent.org/2009/05/01/419-what-world-of-warcraft-can-teach-us-about-swine-flu/#comment-69427</link>
		<dc:creator><![CDATA[Dylan]]></dc:creator>
		<pubDate>Sun, 21 Jun 2009 10:49:54 +0000</pubDate>
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		<description><![CDATA[I find this humorous, but I feel you are reading far too much into it.  A video game is not an acceptable analog for real life, although this &quot;experiment&quot; is rather interesting.

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		<content:encoded><![CDATA[<p>I find this humorous, but I feel you are reading far too much into it.  A video game is not an acceptable analog for real life, although this &quot;experiment&quot; is rather interesting.</p>
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		<title>By: virtual world for kids</title>
		<link>http://paidcontent.org/2009/05/01/419-what-world-of-warcraft-can-teach-us-about-swine-flu/#comment-69426</link>
		<dc:creator><![CDATA[virtual world for kids]]></dc:creator>
		<pubDate>Tue, 05 May 2009 07:44:26 +0000</pubDate>
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		<description><![CDATA[I&#039;m not sure this would actually be an accurate study of human behaviour during a real plague. I think given that it&#039;s &quot;virtual&quot; in nature, certainly not a real case of life and death, it&#039;s not strange that players would ignore the quarantine (maybe it made it all the more exciting that they could continue playing and see if they would be infected). Assuming most people will react the way players did in this study would be to draw the conclusion that humanity has lost its sense of direction and what it means to fight to survive.]]></description>
		<content:encoded><![CDATA[<p>I&#39;m not sure this would actually be an accurate study of human behaviour during a real plague. I think given that it&#39;s &quot;virtual&quot; in nature, certainly not a real case of life and death, it&#39;s not strange that players would ignore the quarantine (maybe it made it all the more exciting that they could continue playing and see if they would be infected). Assuming most people will react the way players did in this study would be to draw the conclusion that humanity has lost its sense of direction and what it means to fight to survive.</p>
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		<title>By: Hagan</title>
		<link>http://paidcontent.org/2009/05/01/419-what-world-of-warcraft-can-teach-us-about-swine-flu/#comment-69425</link>
		<dc:creator><![CDATA[Hagan]]></dc:creator>
		<pubDate>Mon, 04 May 2009 20:21:01 +0000</pubDate>
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		<description><![CDATA[What does this possibly tell us?

A) Health officials are idiots.
B) That despite their positions and wage bracket, researchers will find any excuse to play WoW.
C) That 4 Million people (those who broke rules and go infected) can be wrong?
D) That any research on a problem, no mater how loosely based it may be, will be brought in to justify/prop up an argument.
E) That even important officials will do anything, say anything, and ask anyone for irrelevant data just so they don&#039;t have to think for themselves.
F) Common sense is dead.
G) Weeping for future generations is pointless, we should be weeping for ours instead.
H) That using the link between gamers and ill health choices to demonstrate word infection rates is just a little insulting.
and finally...
I) That games have usurped motion pictures as the entertainment medium for &quot;Public Education of Global Disaster Situations&quot;.  The writers strike of 2007 did indeed do something useful after all.... it got rid of bad writers in the industry , and allowed video games companies to do a proper job.

I thank you for your time.]]></description>
		<content:encoded><![CDATA[<p>What does this possibly tell us?</p>
<p>A) Health officials are idiots.<br />
B) That despite their positions and wage bracket, researchers will find any excuse to play WoW.<br />
C) That 4 Million people (those who broke rules and go infected) can be wrong?<br />
D) That any research on a problem, no mater how loosely based it may be, will be brought in to justify/prop up an argument.<br />
E) That even important officials will do anything, say anything, and ask anyone for irrelevant data just so they don&#39;t have to think for themselves.<br />
F) Common sense is dead.<br />
G) Weeping for future generations is pointless, we should be weeping for ours instead.<br />
H) That using the link between gamers and ill health choices to demonstrate word infection rates is just a little insulting.<br />
and finally&#8230;<br />
I) That games have usurped motion pictures as the entertainment medium for &quot;Public Education of Global Disaster Situations&quot;.  The writers strike of 2007 did indeed do something useful after all&#8230;. it got rid of bad writers in the industry , and allowed video games companies to do a proper job.</p>
<p>I thank you for your time.</p>
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