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	<title>Comments on: Windows Phone Marketplace Is Riding High On Free Content</title>
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	<link>http://paidcontent.org/2011/11/23/419-windows-phone-marketplace-is-riding-high-on-free-content/</link>
	<description>The economics of digital content</description>
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		<title>By: Ingrid Lunden</title>
		<link>http://paidcontent.org/2011/11/23/419-windows-phone-marketplace-is-riding-high-on-free-content/#comment-86335</link>
		<dc:creator><![CDATA[Ingrid Lunden]]></dc:creator>
		<pubDate>Wed, 23 Nov 2011 15:31:15 +0000</pubDate>
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		<description><![CDATA[Hi and thanks for the feedback. It&#039;s Distimo&#039;s words -- that there were only 4,000 paid apps downloaded -- but I do take your point, too, that some of those downloaded free to try out the trial may well convert to paid eventually. I&#039;ve incorporated a sentence clarifying that into the story. ]]></description>
		<content:encoded><![CDATA[<p>Hi and thanks for the feedback. It&#8217;s Distimo&#8217;s words &#8212; that there were only 4,000 paid apps downloaded &#8212; but I do take your point, too, that some of those downloaded free to try out the trial may well convert to paid eventually. I&#8217;ve incorporated a sentence clarifying that into the story. </p>
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		<title>By: guest</title>
		<link>http://paidcontent.org/2011/11/23/419-windows-phone-marketplace-is-riding-high-on-free-content/#comment-86334</link>
		<dc:creator><![CDATA[guest]]></dc:creator>
		<pubDate>Wed, 23 Nov 2011 13:40:15 +0000</pubDate>
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		<description><![CDATA[Your analysis of free versus paid apps seems flawed... You can&#039;t draw conclusions on the percent of app downloads creating revenue for developers without with knowing something about the conversion rate of apps with free trials.  For example, if 16.5% are paid apps, and 80% have free trials, that&#039;s 13.2% - so far, so good with your analysis... But if 50% of the apps with free trials convert to paid, that means developers would get paid on 3.3% (the 20% of paid apps without free trials) PLUS 6.6% (50% of the 13.2% of downloads with free trials) yielding a total of 9.9% downloads generating revenue for app developers. 

Other than that issue - good article... interesting to see most prominent apps and categories.  Would have been nice to contrast that with iOS and/or Android for context.]]></description>
		<content:encoded><![CDATA[<p>Your analysis of free versus paid apps seems flawed&#8230; You can&#8217;t draw conclusions on the percent of app downloads creating revenue for developers without with knowing something about the conversion rate of apps with free trials.  For example, if 16.5% are paid apps, and 80% have free trials, that&#8217;s 13.2% &#8211; so far, so good with your analysis&#8230; But if 50% of the apps with free trials convert to paid, that means developers would get paid on 3.3% (the 20% of paid apps without free trials) PLUS 6.6% (50% of the 13.2% of downloads with free trials) yielding a total of 9.9% downloads generating revenue for app developers. </p>
<p>Other than that issue &#8211; good article&#8230; interesting to see most prominent apps and categories.  Would have been nice to contrast that with iOS and/or Android for context.</p>
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