The Guardian
trending topics
Close Box

Our news

Yes, it’s true: We are joining GigaOM...


Digital Music Roundup: Project Playlist/Sony BMG; Music Games Boost Artists’ Sales, Not Labels’

  • Comments Comments (View)
  • Text Size: A A

imageProject Playlist seals deal with Sony BMG:  So what can you do with a double-digit round of funding? You can use some of it to pay record labels’ licensing fees for legal access to their tracks—at least that’s what Project Playlist seems to have done. The music streaming service has brokered a deal with Sony (NYSE: SNE) BMG for access to its audio and video catalog. Playlist is being sued by other labels like Warner Music, EMI, UMG (and the RIAA) because its users share tons of unauthorized tracks, and MySpace recently banned its widgets; so this first deal with a major label could usher in a new wave of “legitimacy” for the service. (It may also be a glimmer of hope for other music sharing startups disheartened after the shutdowns of sites like Mixwit and Muxtape).

SEE ALSO: Industry Moves: Playlist Gets Facebook Vet As New CEO; Investment From Pilot Group

Founder Jeremy Riney hinted that the company was working on other deals in a release, saying: “We hope that we soon will be able to provide our users with ready access to even more of the music they want.” Playlist poached new CEO Owen Van Natta from Facebook and picked up an undisclosed amount of funding in early November (though sources hinted that it was in the $18 to $20 million range).

More after the jump...

Music games help artists (not labels) rake in the dough: Music game franchises like Activision (NSDQ: ATVI) Blizzard’s Guitar Hero and MTV Games’ Rock Band are making some bands more money than their latest albums. Kai Huang, co-founder of RedOctane (the Activision studio that first developed Guitar Hero), told the AP that Aerosmith made more money from sales of Guitar Hero: Aerosmith (which launched in June) than from either of its last two albums. The music games offer multiple revenue streams for artists that appear in them: initial sales (which topped $1.9 billion in the past 12 months, per NPD), downloadable song sales (new tracks typically cost about $1.99, though some are offered for free) and image and likeness licensing fees; the latter of which typically bypass the labels.

And the labels want a bigger cut, particularly as CD sales continue to dwindle. The problem is, they don’t have much leverage, as these games use fewer than 1,000 tracks combined. If a given label decides not to allow its content to be used, the gaming companies will find other songs—and their artists might even leave. Wedbush Morgan entertainment analyst Michael Pachter told the AP: “If Warner wants to say we’ll take our 20 percent of the market and go away, a lot of bands are going to leave the label if they think they can get better exposure by being on these games.”

Dec 22, 2008 3:28 PM ET

Posted In: Entertainment, Games, Music, Legal, Companies, Sony, project playlist, sony bmg

(Page 1 of 1)


The Bestsellers

From iTunes and YouTube to Facebook and Kindle, the most popular content on the web, free and paid.

VOD Movies (RENTRAK) VOD Movies (RENTRAK)
1. Real Steel
2. 50/50
3. Moneyball
4. Paranormal Activity 3
5. The Ides of March
See The Other Bestsellers »

Jobs RSS Job Listings

Social Standing

Which media brands are getting a lift from Tweeters and bloggers right now -- and which are getting panned?

"Sentiment" Scores for All the Companies »

Sponsors

Staff