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Virtual goods and micro-transactions have been driving the billion-dollar online games industry across Asia for years. And deals like EA’s $… Read More »

Virtual Merchants Banned From Using Real Brands In Second Life

In Second Life, selling avatars that look like celebrities and apparel that mimics couture designs is big business — a mainstay of the worl… Read More »

 
 

Stratim Capital Buys Stake In Linden Lab

Late stage investment firm Stratim Capital has picked up an undisclosed stake in Second Life parent company Linden Lab — buying out one of… Read More »

More proof that the virtual goods business continues to do well: Linden Lab is forecasting that users will conduct about $450 million dollar… Read More »

Linden Lab CFO John Zdanowski has resigned, headed off to “find the next business adventure,” according to the company blog. Known as “Zee L… Read More »

A major part of Second Life’s appeal is that people can make their avatars into anything they want: vampires, steampunks, fashion models and… Read More »

Second Life is still a vibrant virtual world — with over 12.2 million registered users and more than 54,000 online the last time I logged i… Read More »

Second Life Comes To Mobile

Now people living in the Second Life can feel free to leave the house. Even though it would seem like an impossible feat to scale down the p… Read More »

Linden Lab, the parent company of Second Life, has appointed a big name CEO: Mark Kingdon, till now the CEO of Omnicom digital agency Organi… Read More »

So the other shoe has dropped on Second Life: the once-hyped and then much-maligned virtual world company is losing its creator, founder and… Read More »

As reasons for start-up layoffs go, it’s almost near mantra status: We’ve grown so much in recent months that it’s time to stop and trim. Th… Read More »

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