Can Virtual Currencies Help Bridge The Gap Between Free And Paid Content?
Virtual goods and micro-transactions have been driving the billion-dollar online games industry across Asia for years. And deals like EA’s $… Read more »
Virtual goods and micro-transactions have been driving the billion-dollar online games industry across Asia for years. And deals like EA’s $… Read more »
In Second Life, selling avatars that look like celebrities and apparel that mimics couture designs is big business — a mainstay of the worl… Read more »
Late stage investment firm Stratim Capital has picked up an undisclosed stake in Second Life parent company Linden Lab — buying out one of… Read more »
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More proof that the virtual goods business continues to do well: Linden Lab is forecasting that users will conduct about $450 million dollar… Read more »
Linden Lab CFO John Zdanowski has resigned, headed off to “find the next business adventure,” according to the company blog. Known as “Zee L… Read more »
A major part of Second Life’s appeal is that people can make their avatars into anything they want: vampires, steampunks, fashion models and… Read more »
Second Life is still a vibrant virtual world — with over 12.2 million registered users and more than 54,000 online the last time I logged i… Read more »
Now people living in the Second Life can feel free to leave the house. Even though it would seem like an impossible feat to scale down the p… Read more »
Linden Lab, the parent company of Second Life, has appointed a big name CEO: Mark Kingdon, till now the CEO of Omnicom digital agency Organi… Read more »
So the other shoe has dropped on Second Life: the once-hyped and then much-maligned virtual world company is losing its creator, founder and… Read more »
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As reasons for start-up layoffs go, it’s almost near mantra status: We’ve grown so much in recent months that it’s time to stop and trim. Th… Read more »
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