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	<title>paidContent &#187; social games</title>
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	<description>The economics of digital content</description>
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		<title>paidContent &#187; social games</title>
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		<title>Tango built its video chat empire. Now it’s taking on the mobile gaming market</title>
		<link>http://gigaom.com/2013/06/06/tango-built-its-video-chat-empire-now-its-taking-on-the-mobile-gaming-market/</link>
		<comments>http://gigaom.com/2013/06/06/tango-built-its-video-chat-empire-now-its-taking-on-the-mobile-gaming-market/#comments</comments>
		<pubDate>Thu, 06 Jun 2013 12:00:07 +0000</pubDate>
		<dc:creator>Kevin Fitchard</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[communications apps]]></category>
		<category><![CDATA[communications platform]]></category>
		<category><![CDATA[Eric Setton]]></category>
		<category><![CDATA[messaging]]></category>
		<category><![CDATA[mobile games]]></category>
		<category><![CDATA[OTT]]></category>
		<category><![CDATA[sdk]]></category>
		<category><![CDATA[social games]]></category>
		<category><![CDATA[social layer]]></category>
		<category><![CDATA[social-networks]]></category>
		<category><![CDATA[video chat]]></category>
		<category><![CDATA[voice]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=654932</guid>
		<description><![CDATA[Tango has already built up a surprisingly large following of social gamers within its communications app. Now it plans to export its video, voice and messaging platform to other game makers.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=paidcontent.org&#038;blog=33319749&#038;post=230715&#038;subd=gigaompaidcontent&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Tango is already one of the <a href="http://gigaom.com/2012/04/19/tango-40m-series-c/">heavyweights of the over-the-top communications world</a>, but now it has its sights set on being a key player in the mobile entertainment world. Tango is launching, of all things, a gaming network.</p>
<p>Tango isn’t going to develop games itself &#8212; though it has designed a few of those in the past. Rather, it wants to power social communications elements for the gaming industry, and it has already gained traction with one of the giants of the mobile entertainment space in <a href="http://paidcontent.org/2010/09/01/419-gameloft-sees-opportunities-in-feature-phones-as-others-abandon-the-mar/">Gameloft</a>.</p>
<p>In the next week or so, Gameloft will launch a title called Candy Block Breaker for Tango, a game which uses the company’s communications platform as its social layer, Tango CTO and co-founder Eric Setton said. Tango is working with a dozen developers and publishers big and small, though the only other partner Setton would reveal was Australian game studio Bubble Gum Interactive.</p>
<p><a href="http://gigaom.com/2011/02/15/tango-8m-funding/tango-e1285864990268/" rel="attachment wp-att-165215"><img  alt="tango-e1285864990268" src="http://gigaom2.files.wordpress.com/2010/10/tango-e1285864990268.jpg?w=708"   class="alignleft size-full wp-image-165215" /></a>Tango <a href="http://gigaom.com/2010/09/30/tango-hopes-to-ease-mobile-users-into-video-calling/">launched as an video chat app in 2010 at GigaOM’s Mobilize conference</a>, but in the last three years it has grown at an incredible pace, adding messaging and voice capabilities and signing up 120 million users. As Tango’s network grew, Tango began layering on content and social media elements, which became its primary revenue source. Among its popular features were a handful of social games users could play while chatting via text or voice, Setton said. The company is now hosting 20 million games sessions each month.</p>
<p>Social networks like Facebook have evolved into communications networks, and Tango felt that street ran both ways. With a huge user base under its belt, the company could turn its underlying network into a platform for social gaming communication.</p>
<p>It has released an SDK that developers can use to integrate messaging, voice and video chat features into their social, multiplayer and networked games. Bigger shops like Gameloft will still host their own gaming sessions, overlaying Tango’s features on top, while smaller outfits can actually host their gaming sessions on Tango’s network, Setton said.</p>
<p>The idea is that anyone who is a Tango customer will be instantly available over the gaming network, and gamers can use their address books within game sessions just as they would use them in the Tango app. In addition, to communications services, Tango can provide basic gaming social layer features, such as point tracking, standings and leader boards. Tango will make its money through revenue share agreements.</p>
<p>Tango isn’t the first OTT provider to try this model. <a href="http://gigaom.com/2012/07/06/kakaotalk-fights-the-net-neutrality-fight-in-korea/">KakaoTalk</a> and Line have pioneered the concept in Asia, though Tango will be the first tackle it in the West. “In my opinion this is going to the business model for the entire mobile industry,” Setton said.</p>
<p>It’s becoming increasingly difficult to charge for communications services, so most OTT providers are forced to give their core messaging, voice and video chat features away for free, Setton said. The only way to make money is to use those networks as conduits for paid content.</p>
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			<media:title type="html">Mobile games</media:title>
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			<media:title type="html">kfitchard</media:title>
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		<title>Amazon launches social gaming studio, kicks Zynga when it&#8217;s down</title>
		<link>http://paidcontent.org/2012/08/06/amazon-launches-social-gaming-studio-kicks-zynga-when-its-down/</link>
		<comments>http://paidcontent.org/2012/08/06/amazon-launches-social-gaming-studio-kicks-zynga-when-its-down/#comments</comments>
		<pubDate>Mon, 06 Aug 2012 23:20:29 +0000</pubDate>
		<dc:creator>Daniel Frankel</dc:creator>
				<category><![CDATA[social games]]></category>
		<category><![CDATA[social gaming]]></category>

		<guid isPermaLink="false">http://paidcontent.org/?p=215963</guid>
		<description><![CDATA[Amazon enters the social gaming market with its key incumbent in Nasdaq free-fall. Does it really want to compete in a business with unproven monetization, or does it just want to make some games for Kindle owners to play? The unit's first game launched Monday.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=paidcontent.org&#038;blog=33319749&#038;post=215963&#038;subd=gigaompaidcontent&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Deciding to strike while a key competitor in the game market is reeling, Amazon on Monday announced the launch of Amazon Game Studios.</p>
<p>It also unveiled the unit&#8217;s first game, the literary-themed <em>Living Classics,</em> which debuted on Facebook Monday.<em> </em></p>
<p>&#8220;Amazon Game Studios is exactly what it sounds like: a new team at Amazon that’s focused on creating innovative, fun and well-crafted games,&#8221; <a href="http://games.amazon.com/">a company announcement</a> states.</p>
<p>The statement adds: &#8220;Why is Amazon making social games, you ask? Good question! We know that many Amazon customers enjoy playing games &#8212; including free-to-play social games &#8212; and thanks to Amazon&#8217;s know-how, we believe we can deliver a great, accessible gaming experience that gamers and our customers can play any time.&#8221;</p>
<p>Amazon&#8217;s creation of the San Francisco-based social-gaming unit comes as the social gaming market&#8217;s key incumbent, Zynga, has experienced investor revolt. Zynga shares <a href="http://finance.yahoo.com/echarts?s=ZNGA+Interactive#symbol=znga;range=1y;compare=;indicator=volume;charttype=area;crosshair=on;ohlcvalues=0;logscale=off;source=undefined;">finished trading on the Nasdaq</a> Monday at $2.94, falling from a high of $14.69 a share in March. [Editor note: an earlier version of this story briefly listed the share price high as $4.69. We regret the error]</p>
<p><strong>Also read:</strong> <a href="http://gigaom.com/2012/08/06/zynga-on-its-mobile-plans-working-on-it/">Zynga on its mobile plans &#8211; &#8220;We are working on it&#8221;</a></p>
<p>The jury remains out as to whether developing games subject to the whims of a social media giant like Facebook is a viable business model (Zynga&#8217;s over-reliance on exposure through Facebook is a big source of its present woes). Then again, Seattle-based Amazon has a more diversified business strategy than Zynga. Producing social games will serve Amazon&#8217;s Kindle tablet efforts, for example, in the same way that self-publishing affordable e-books achieves that goal.</p>
<p>As for <em><a href="https://apps.facebook.com/LivingClassics">Living Classics</a></em>, the game revolves around three foxes who get lost wandering around illustrations tied to children&#8217;s book classics like <em>Alice in Wonderland</em>, <em>The Wizard of Oz</em> and <em>King Arthur</em>. Players seek to re-unite the fox family by identifying &#8220;moving objects.&#8221; And they can, of course, visit with friends and share rewards earned during game play.</p>
<p>Here&#8217;s a trailer for the game:<br />
<iframe src="http://www.youtube.com/embed/Ml-jlpds90o" frameborder="0" width="560" height="315"></iframe></p>
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		<slash:comments>3</slash:comments>
	
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			<media:title type="html">Amazon Living Classics</media:title>
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			<media:title type="html">dannyfrankel</media:title>
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